It’s not For Honor, but you can’t name many third-person shooters with this much thought put into their melee combat.ĭiverging still, instead of grenades or power meters, you obtain the caustic energy Aleph from taking down elite enemies and grabbing it from spawns across the environment. Your fists are as valuable as your gun, dealing out a mixture of punches, grapples, and dodges to triumph over your enemies with icons nudging you to counter correctly. Rather than a standard cover shooter, the emphasis is on managing enemy mobs and staying mobile. Speaking of which, one of the other major improvements over Spacelords’ original launch is a vastly faster paced, refreshing combat system. Everything from fighting a foul mouthed wannabe Cthulhu to darting around shifting ruins out of Tomb Raider is on offer, made all the more memorable with jokes and snark for every hero. All these elements ensure each mission feels like its own replayable game type thanks to the diverse offerings. Killing them is worth extra points, but if they foil you, they get all the glory. It’s remarkable that each level has multiple routes and potential strategies given how much each is structured like a linear set piece.įurther bucking trends, player-versus-player is meshed into story missions, allowing for one Antagonist player to join in. Each scenario throws half a dozen new wrinkles at you, from laser-spewing crystals sending you rolling in boss fights and NPC factions duking it out in the middle of your operation to ancient demons teleporting you to another dimension to tussle with you one on one. Better yet, rather than pay for new missions or heroes, it’s exceptionally easy to earn credits for new heroes, while additional missions unlock every few levels. There also isn’t a bland overworld of copy-pasted enemies to face, but handcrafted missions like out of Syndicate or Left 4 Dead. Instead, the incentive is to build new versions as you level up, able to further max out your loadout so you can go forth and kick ass. Instead of grinding for loot, you earn crafting materials and experience just by running dailies, and you can invest each into precisely the guns and skills you want. Not aiding matters was a lackluster introduction to a litany of systems you needed to understand to play it properly, along with a starting mission that’s one of the game’s weakest scenarios.Īfter several attempts to turn things around, Mercury Steam finally opted for a relaunch that boldly just throws up its hands at what every games-as-a-service title offers. To play everything, it cost close to full retail price, but matchmaking was split across those who owned specific campaign packs. It was an interesting attempt at episodic content and monetization, but it ended up nearly killing the game. Despite its talented pedigree though, Spacelords’ launch was anything but a guaranteed success.Īs Raiders of the Broken Planet, the game was a semi-free-to-play experience where, after the initial free missions, you could pay for sets of campaign missions. All told, the title is impressively polished for a free-to-play game. It’s a third-person co-op shooter game that’s equally a brawler, tied together with an anime twist on Borderlands’ aesthetics. We’ve answered our community and hope this removal of any payment barriers will build our devoted community further.Spacelords (or the game formerly known as Raiders of the Broken Planet) is easily the most uncharacteristic entry in developer Mercury Steam’s output. Our vision is to see our game enjoyed by millions of users for years to come and putting all of the game’s rich content into their hands for free is the way to realize it. In an official announcement, Spacelords game director Enric Álvarez said, “When we launched Raiders September last year, we hoped its low price point of 9.99 per campaign- would open it up to a large number of users, but it didn’t work as we planned. A prologue for Raiders of the Broken Planet was made available for free. Players purchased portions of the campaign, which let four players take on an another player (dubbed the Antagonist) and a legion of AI-controlled enemies through story-based missions. When Raiders of the Broken Planet launched in 2017, the game was sold in episodic chunks that cost $9.99 each. The game will change names in August, but another major change is already in effect: MercurySteam made the game free to play. Developer MercurySteam is relaunching its 4v1 shooter-adventure game Raiders of the Broken Planet as Spacelords, the developer announced today.
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